![For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub](https://user-images.githubusercontent.com/13754172/59531300-75902700-8e9a-11e9-8ec7-9fa2776a9d45.png)
For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub
![Why does the size/extents of a bounding box of a BoxCollider in Unity show the Z element being double what it is? - Game Development Stack Exchange Why does the size/extents of a bounding box of a BoxCollider in Unity show the Z element being double what it is? - Game Development Stack Exchange](https://i.stack.imgur.com/Q26Z3.png)
Why does the size/extents of a bounding box of a BoxCollider in Unity show the Z element being double what it is? - Game Development Stack Exchange
![Bounding box far rotate about x axis is not correct · Issue #5666 · microsoft/MixedRealityToolkit-Unity · GitHub Bounding box far rotate about x axis is not correct · Issue #5666 · microsoft/MixedRealityToolkit-Unity · GitHub](https://user-images.githubusercontent.com/168492/63111991-e4920680-bf43-11e9-8ea2-50b518a150ac.png)
Bounding box far rotate about x axis is not correct · Issue #5666 · microsoft/MixedRealityToolkit-Unity · GitHub
![For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub](https://user-images.githubusercontent.com/13754172/59531301-75902700-8e9a-11e9-8751-19a0b2c3c5f4.png)